That way either retracting or expanding, second gantry. 2: Connect your rockets output to both the scanners line to the bunker doors and the rockets input. If I connect a rocket automation "exit" to a filter gate I can make it take off after "x" seconds, but if I connect the same exit to the bunker doors it always send a green signal. You will have to dig out the regolith after each shower. New comments cannot be posted and votes cannot be cast. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. It tracks rocket travel time, which you need to first input to counter and filter gates. D. Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. A Sweepy will pick up any item, bottled liquids, and mop any liquids. How it works. Only Bunker Door,. Join. 304. Storage Capacity: how much weight can be stored inside the building. It is not a waste of time if your goal is to maximize solar panels power output. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. This requires that I cool the robominers. Bunker Tile is a Tile that doesn't take any damage from meteors just like Bunker Doors, so it can be used to protect the surface against Meteor Showers . For example if rocket travel time is 27. Войти Магазин. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. Becoming a bit frustrated with the atomated regolith removal. I initially tried to use space debris in storage containers to…I have a map wide line of bunker doors, all connected with a single automation wire. Oxygen Not Included. Using algae in Terrariums or Deoxydizers makes for one of the best early. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But now with Spaced Out dlc there is no such device no more. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Explore all the Oni element, building, plant, seed, critter, egg. When a door goes into the 'off' state, it will not. Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Instead of destroying it, just connect an automation wire from the door to any sensor that will send out a green signal (e. Build the base out of bunker tiles. top of page. It also persists with my mods disabled. XceptOne Sep 3, 2022 @ 2:34pm. So offscreen automation behaviour seems ill defined when using buffer and filter gates. Robo-miners dig out the falling resources when the meteor shower is over. Now what i don't know how to fix is bunker doors overheating. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. Hi. Hi. I have tried before not powering bunker doors, thinking with 100% scan quality, I would be able to close them in time. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The door below the miners stay open closed for a short time after the bunker door opens to give miners time to. But now with Spaced Out dlc there is no such device no more. 9% of the time, they only do a short pulse to crush the regolith. After 140 seconds the doors will open to let light pass through. Should be enough for rocketry, I think. I've used this type of setup multiple times without issue before, and I do use multiple. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. But now with Spaced Out dlc there is no such device no more. A Screenshot of Oxygen Not Included. Power: how much power the building requires or produces. To know how long a bunker door takes to load you just have to manually time it. I've used this type of setup multiple times without issue before, and I do use multiple. This requires that I cool the robominers. Explore all the Oni element, building, plant, seed, critter, egg. Jul 23, 2021 @ 5:22pm. Forums:. Hi. As. This is the easiest. It produces, power , petroleum and meat while also getting rid of excess CO2. ! This is. But from time to time it seems like the wiring that goes through the bunker doors connecting. If you use automation you can puff gas and waste almost nothing. This section lists all. place drywall (1 layer tall) and let water (polluted for example) drip there. Do I need to use a stronger refined metal? I have plenty of steel. So set an airlock sideways on a timer. But now with Spaced Out dlc there is no such device no more. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. Hi. Learn how to obtain or transform a specific material. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. Built couple of scanners and telescope protected by bunker doors. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. which in turn is needed to make bunker doors and tiles - the only tiles that can withstand. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Send a green signal to the port (to make viewing the problem easier), then save and reload. Use 2 doors with a space between them. Originally posted by Tregrenos: Ah. Forums: Angpaur Jan 23, 2022 @ 1:20am. Hi. Yeah, just tried tungsten, and it seems to work as well. As soon as the meteors end they open, dumping accumulated regolith on to a ceiling of mesh tiles. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. Hi. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. Only Bunker Door, Bunker Tile, and Rockets will not take damage. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. The correct method of solar panelThe automation in the top left is for the door pumps. But now with Spaced Out dlc there is no such device no more. Well, maybe you want all of them to open while no asteroids are coming. Learn how to obtain or transform a specific material. Oxygen Not Included. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. may be this is another old problem: if you save the game at the moment when the door started to open but has not yet fully opened, then when you load the game, this door will start to open from the very beginning, and it may not have. Steel is required to build all Rocket (incl. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Aim:Complete rocket on the right Side, Correct Power demand, Number of Duplicants for max efficiency, Space Bunker Lock(repair bunker door automation by seeing automation on extreme top left ), Number of critters, Improve Ranching, Get all type of Critters(Empty stable are for. Find relations between elements, information and attributes. There will be two different plug types displayed, input and output. For a practical example, maybe you cover the whole atmosphere in bunker doors. If you only need a small area cleared you can have them fully inside and peeking through a vertical liquid lock. Bunker door control for rockets? How do you guys control those? They should be on a separate automation, right? In case the rocket returns during a meteor shower. Basic setup. The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. Robominers then dig it away. Once it turns off, the bunker doors close and everything resets. Otherwise, you don't build any bunker doors and don't need that kind of automation. I have this set to 60 again due to buggy door timing. On return, my bunker doors were broken. Regarding the bunker doors, they have, as all components that accept automation input, an internal buffer, and then a real time buffer to play out it's open/closing animation. Rocket & Gantry automation is quite straight forward now. You first need to protect the breach between underground and space, and then the telescope. This could also be very useful for certain. "A massive, slow-moving door which is nearly indestructible. Storage Capacity: how much weight can be stored inside the building. It won't cover more advanced topics, but it aims to give a workable understanding of logic design so you can apply these ideas to solving automation. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. This gradation see. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Need to verify that though. 304. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Both versions of the game now have a new Light Sensor building, which sends signals based on the ambient light detected. Automation Receiver: LogicInterasteroidReceiver: Spaced Out: Automation Broadcaster:. I'm using the same automation wires to do all that and space scanners. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. A platform from which rockets can be launched and on which they can land. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. Also picture a little guy regularly sending rocks into your barrel. You want to have 1 vacuumtile. I built some safety mechanisms into my system to make. Keep a layer of windows. Once power goes out during a meteor shower, why does the bunker doors automatically open? Klei, please make bunker door's status (open/closed) only change when either: a) A duplicant manually. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The following is a simply way to automate your incubators. Instead, replace them with a different refined metal like iron/gold/copper. Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. 2. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. I've used this type of setup multiple times without issue before, and I do use multiple. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Take 50 pipes in a loop with a bridge. By Jazzy Jazzinton, June 27, 2018 in [Oxygen Not Included] - General Discussion. A simple NOT gate in-between will fix the problem, but I feel like I am missing something. You need to control open and close via automation. Note that they are powered and sit at the far top of the map while my rocket is built at the lower end of the space biome. Nope. Buildings Info. Decor: affects a Duplicant's Stress and their opinion of their surroundings. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. a) rocket leaves. Francis John's space build link has never failed me and is easy to maintain. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. Therefore, you need to reverse this signal for the door via a not gate. It produces, power , petroleum and meat while also getting rid of excess CO2. This is true even if the bunker door is unpowered and takes 4584925743 years to completely open, so the dupe just sits there forever instead of taking a legitimate alternate route that doesn't require. Hi. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. It's not likely that your coal generators run continuosly for 3 cycles - ever. Heat: how much heat the building produces or absorbs. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. They're on the same automation wire but different power supplies (16 maxes out a single wire at 1920 watts). Now I'm looking for permanent solution of my new space problems. GUIDES NOT INCLUDED. That's exactly what bunker doors are for. 2 seconds until meteors were detected. I have them running "inside" the doors, using lead. so this schema transclates 01010101. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Category: classification of the building. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers Opening bunker doors, for rockets, during meteor showers. . I had continuous bunker doors in my last base. You need to control open and close via automation. There seems to be no way of stopping the rocket from melting stuff. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. #5. I have the telescope, a solar panel, and the space scanner under my bunker doors. But now with Spaced Out dlc there is no such device no more. Steel: 500 Kg. You also need a row of mesh tiles above the solar panels to catch the hot. This is not an access or priority issue. Hi. Hi. - 1st filter gate is set to 140 seconds. Hydrogen - Clean power. Bunker Door Wiring. Bunker door cost 120W and need 38. You want to have 1 vacuumtile under bunker to avoid mech damage. The Peace Season output is just an. The other is automated to twitch open and closed with a circuit automation. Mesh tiles will block meteors while allowing light through, with no automation required. Category: classification of the building. It produces, power , petroleum and meat while also getting rid of excess CO2. Automation has been foreign to me for the most part. Temperature management is one of the key challenges of the game. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Find relations between elements, information and attributes. The best (based on personal opinion) method is probably the door munchers. Regular wires made out of materials with low melting point will melt too, it will just take a bit more time. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The Mechanized Airlock requires Power to open and close at the faster rate. Overheat Temperature. If a Sweepy Dock is destroyed, its Sweepy explodes and drops part of the dock's metal. My space sensors are detecting meteor showers, and closing my bunker doors just fine. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Now sure I can optimize this, by turning them off with my automation (or probably soon with saturnus automation for even sharper optimization); but this already works, I'm just scrapping watts. That initial supply of air runs out fast, especially if you have any Mouth Breathers among your duplicants. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. 65 votes, 31 comments. They deliver the material, but then don't build the wire. This is the most basic automaton for rocket i know. Though Bunker door can defend all the meteor attack, the rock meteor will create a few undug tiles and have to be dig by dups. But now with Spaced Out dlc there is no such device no more. Opening doors on time, for returning rockets, during meteor showers, does not work. Explore all the Oni element, building, plant, seed, critter, egg and food. Space scanners Re-opening doors too soon. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Put a FILTER gate before the NOT gate to delay the bunker doors closing until a seconds before the meteor shower hits. That means you can keep two adjacent bunker doors cleared. If you want separate notifications for launch and return you'll probably need a memory toggle (Memory input on the space scanner, and memory reset on rocket module output with a 60 sec-ish buffer). Red - no meteors. It can also control Duplicant movement by acting as a one-way door, or by blocking specific dupes from passing. Is there any automation needed if there are no bunker doors? You need to detect a rocket coming back and open the bunker doors using a scanner if you want. But from time to time it seems like the wiring that goes through the bunker doors connecting. Find relations between elements, information and attributes. Hi. Only time I’ve used them was automate a whole series of bunker doors separately for the respective rockets. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Originally posted by Tregrenos: Ah. Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. The basic idea is to. Anything I put above bunker tiles gets buried or damaged during stikes, so my dupes have to work double time digging and repairing, which makes the whole thing pointless it seems to me. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. The input goes directly to the bunker doors since they take the longest to open (if unpowered). When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR gate. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. It also persists with my mods disabled. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. The large door/automation chunks in the middle and at the right are rocket launch paths and the. g. Bunker doors and tiles are the only things which withstand meteors. The Mechanized Airlock requires Power to open and close at the faster rate. It also takes some time to do its work before all doors are opened. Oxygen Not Included is a space-colony simulation game. When the signal is active, the bunker doors open and the gantry retracts. This is a pattern that I came up with while trying to organize the bunker doors, meteor scanners, robot miners, and sweepers. 186K subscribers in the Oxygennotincluded community. Help with comprehending buffer and filter gates. The wiki says that bunker doors's closing time is about 150s without any power. Personally, I use a much simpler solution. Put a gas pump and an atmo sensor in the space. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. The door will open and the fog will clearLemesplain • 2 yr. The doors underneath are open 99. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. The problem is, that after the doors are shut, the space sensors no longer can sense the incoming meteor shower, so they open. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Wire run inside a wall or closed bunker door doesn't seem to be affected as far as I can tell. I've used this type of setup multiple times without issue before, and I do use multiple. Gantry) and Great Monument parts. Since there used to be only regolith meteor showers, when you open the bunker doors, the regolith falls down and create solid tiles. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply. But now with Spaced Out dlc there is no such device no more. . And well, real time, might not be rendered as real in parts not currently on screen. As soon as the meteors end they open, dumping accumulated regolith on to a ceiling of mesh tiles. Im later replacing telescope with a rocket, so manual is best. But now with Spaced Out dlc there is no such device no more. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. But I do agree that a solid on conveyor rails will 100% be better because 20kg on rails can move twice the heat as 10kg in pipes, not counting TC or SHC. Explore all the Oni element, building, plant, seed, critter, egg. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Input 2 will be that same signal into another filter (will control how long to keep the door open), which goes to a NOT, and then into Input 2 on the AND gate. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. My 102% scanner setup, 7 scanners instead of 6 cause of the geyser. It is mainly used in extreme environments such as Space Biome. I've used this type of setup multiple times without issue before, and I do use multiple. 3) the scanner logic is different: green - yes there are meteors. Automatically links up to Rocket Ports built to either side of the platform. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. Automation wires are cheap, make them out of tungsten or out of steel in space. Practical methods to automate door pumps and bunker doors in ONI. Hi. Does anyone know how to prevent that without a water clock or similar over engineering. Cover your space roof (red limit) with 64 doors (32 tons Steel) 2. But now with Spaced Out dlc there is no such device no more. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. I've used this type of setup multiple times without issue before, and I do use multiple. Then rebuild the pipe and the pipeline will now cool the miners. Or is it just a property of solid booster ?) 2. Stick them high up under 1x bunker door with a double airlock door-floor automated to get rid of meteor debris. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I have an automation bridge and a conductive wire overlapping under a bunker door. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Hydro sensors are for manually controlling the pumps for the liquid hydrogen and oxygen so you can toggle it on/oiff without a dupe. It stays on, and everything starts working. One solution could be to build your rockets on top of your bunker doors. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Explore all the Oni element, building, plant, seed, critter, egg. Each mechanized airlock eats 120 w (although in short bursts) for 2 tiles and those automation and conductive power wires will need repairs when meteors passed your bunker doors (i. Basically, I am trying to automate mechanized airlocks under my meteor scanners, so that they open for a brief period af. I've used this type of setup multiple times without issue before, and I do use multiple. 3 examples in my current base: Space scanner and bunker doors. However, a break in meteor showers detected by the scanner array should also open bunker doors. . Battle-tested for 500 cycles. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Alternatively make the starting pad floor with bunker tiles and keep the doors open during the mission, then use the scanner to close the doors once the rocket lands. A Screenshot of Oxygen Not Included. Meteors damage any building they pass through until they hit a solid tile. Buffer 1 : set to 20 secondes -> time for open/close the doors that auto-dig the regolith. I propose a door for specifically going up and down that can have a pole or ladder built into the center of it. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. I have used ribbons to make some neat logic contraptions before with not much effort. After a few seconds (160s) the doors will open and drop the regolith down. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Bunker door powered. The tiles will get damaged but not entirely removed. Therefore there is no other way to place them. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. Heat: how much heat the building produces or absorbs. The best (based on personal opinion) method is probably the door munchers. Beneath that is a ramp of 8 solar panels and 2 space scanners. But from time to time it seems like the wiring that goes through the bunker doors connecting. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. The Green automation signal will persist through the entirety of a meteor shower (or until the rocket has fully landed), even if the Space Scanner loses line of sight to the. I need ideas for automated meteor mining.